//
//  GameLayerManager.cpp
//  CanYouDoIt
//
//  Created by hoangtx on 7/6/13.
//
//

#include "GameLayerManager.h"


static GameLayerManager* manager = NULL;

GameLayerManager* GameLayerManager::sharedInstance(){
    if(manager == NULL){
        manager = new GameLayerManager();
    }
    return manager;
}